Wednesday, May 21, 2008

Ep16


Episode #16 is release, getting closer to something resembling a game -- with an opponent and nifty spell graphics and all. Bumped up the update rate, which makes everything seem much smoother but also increase CPU load.
In a previous post I talked about anti-aliasing in firefox vs. safari. This turned out to be caused by the location the image was being drawn at was not an integer position. Which means the the pixels were being split across multiple pixels when rendered onto the canvas. The HTML5 specification does not really talk about this case and how it should be handled, maybe it should?