Friday, January 18, 2008

2pTD - update 4

More updates, hooray! Added a third tab to the lobby called “High Scores” which is a neat display of past high scoring games. The bottom section shows a mini-preview and when clicked the field is shown as it would’ve been in game. The list is periodically updated (as of right now all games will go into the high score list). Still more improvements are in the works — things like sound and the ability to see the hit points of units as well as their resistance/speed values. The game as it stands right now is definitely fun so try it out now!

(copied from tumblr to blogger)

Monday, January 14, 2008

2pTD - update 3

2pTD updates: added single player which means you play against the computer (1pTD) — everything works the same way so it can be used to get a feel for the game. The computer AI itself is pretty basic at this point and sometimes it fails miserably against a real player. Also added a new class of towers: support towers and 3 new support towers. Support towers are short duration towers which provide benefits to other towers immediately surrounding them (right now it’s the 8 positions around the tower). The new towers are: resource reduction support tower, attack speed increase tower, and an attack speed decrease tower. These provide temporary buffs only a few seconds.

(copied from tumblr to blogger)