Saturday, December 22, 2007

2pTD - update 2

quick note: If you’re playing on a slower computer it helps when there is a lot of action going on to reduce the quality of the flash app (right-click and selecting medium quality or lower). To safari users, there is a drastic performance difference between local network performance (when I was doing development) and remote network performance (when you play on the gxjones server) causing some annoying lag issues with the user interface. Lowering the quality may also help in this situation.

(copied from tumblr to blogger)

Friday, December 21, 2007

2pTD dev picture


A* Pathing sandbox I used during the initial development of the tower d game.

Multiplayer Tower D - 2pTD

Just about to release my take on what a multiplayer Tower Defense game should be. Hopefully the server won’t crash and there won’t be too many bugs. This is the result of about 2 months work — which isn’t too bad considering the scope of the project. It’s interesting that the wikipedia entry for Tower Defense is to the *Desktop* Tower Defense version which is not the original tower d game (the premise of the game is pretty old). My first time playing a tower d-style game was back in 2003 with the WarCraft 3 mod. Anyway, check out my multiplayer version assuming there are other people online to play it with you.