Friday, May 16, 2008

Ep14


Episode #14 introduces a newer - RPG style system that will eventually add player vs. computer combat. This means the player now has health and an available "energy" bar. The concept of failure has also been added via dying from low health points. This was the direction I have been planning to take the game.
The gameplay suffered again for this episode because I generally work on the background first and then work towards fitting the gameplay around the scene. In the end, because of the new additions, I simply ran out of time and had to push out whatever I had completed.