Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts

Wednesday, May 14, 2008

ufws canvas transition

My last flash version of UFWS (Episode #12) went up on Monday morning. The rest of Monday was spent transitioning all the actionscript code to javascript (and writing some notes down). Tuesday was spent finishing up and recoding some parts which basically meant cleaning up the original code a bit. The rest of the day was spent making the background and updating the three widget graphics used. I was a bit crunched for time to get some decent gameplay in unfortunately. Overall, though the transition was much smoother than I imagined; there are some things I still don't have figured out. Today Episode #13 is released and is now using the Canvas tag.

The rest of my notes:

  • There are some anti-aliasing differences between the Safari on OS X and Firefox on windows - The "game-over Congrats!" image has rendered text in a PNG displays on major blurrage in firefox for some reason, on OS X this text is crisp

  • no text rendering is a problem, will need to get creative when I want to display any signage (like popup menus I had in the previous flash episodes)

  • No native IE 7 canvas (or SVG) support continues to sadden me.

Wednesday, April 16, 2008

Untitled FWS


Untitled FWS is an episodic flash web strip that will be published every week on Monday, Wednesday and Friday.
My eventual idea is to actually have an entertaining story and goals to accomplish for each episode. So far the first published one on Monday contained only the very basic mechanics. The episode published today contains an actual goal and some objectives. For the next episodes I hope to continue this development trend.
The publishing schedule is very aggressive but it should force me to streamline the whole development process or fail miserably.

Maybe I'll give it a name soon too!